![]() I very much love the mad professor and the wave missions. Compared to taking the beach for instance. I would say this were medium to hard settings.Īnyways, good game, enjoying it very much just the feafcutters missions aren't really fun to me. Thanks for the reply,īut not really, at 5000-6000 i got started to get a grip and that's after I failed horribly the first time cause i didn't really know what to do (and forgot to read the tooltips there)īut if I could give you some feedback it would be introducing new players to an already built leagathering place and a refuse chamber to let the player see what happens already at the start of the level. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. The tables turn towards the end of the game - the human player is much better at collecting the last of the available food than the AI is. Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. ![]() ![]() On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. If you know your build order you will find yourself ahead of the enemy colony quite quickly, but yes, knowing the build order isn't exactly an "easy" difficulty thing. Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style.
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